Post by cyberleader2000 on Aug 21, 2010 17:04:49 GMT -5
The ZERO (Zoning & Emotional Range Omitted) System is a technology for interfacing the brain of the pilot with the mobile suit's computer (comparable to the Universal Century's biocomputer in the F91 Gundam). Only two known mobile suits were ever equipped with this system, the XXXG-00W0 Wing Gundam Zero and the OZ-13MS Gundam Epyon. The ZERO system decreases the pilot's reaction times as there is no need for traditional visual interfaces. Furthermore, thanks to the advanced computations performed by the computer, the pilot can become aware of future outcomes and possible courses of action that can be taken to achieve total victory or total defeat. However, due to this direct brain interface, as the human brain cannot process the raw data, the system will cause the pilot to vividly "hallucinate" the possible paths that the pilot can take; as the pilot tries to figure out what is going on, the system can overload the brain with too many statistics and estimated values, causing temporary insanity. Examples of this include when Quatre Raberba Winner
The ZERO (Zoning & Emotional Range Omitted) System is a technology for interfacing the brain of the pilot with the mobile suit's computer (comparable to the Universal Century's biocomputer in the F91 Gundam). Only two known mobile suits were ever equipped with this system, the XXXG-00W0 Wing Gundam Zero and the OZ-13MS Gundam Epyon. The ZERO system decreases the pilot's reaction times as there is no need for traditional visual interfaces. Furthermore, thanks to the advanced computations performed by the computer, the pilot can become aware of future outcomes and possible courses of action that can be taken to achieve total victory or total defeat. However, due to this direct brain interface, as the human brain cannot process the raw data, the system will cause the pilot to vividly "hallucinate" the possible paths that the pilot can take; as the pilot tries to figure out what is going on, the system can overload the brain with too many statistics and estimated values, causing temporary insanity. Examples of this include when Quatre Raberba Winner
Technical Guide Information
The Zero System was developed to be an interactive interface between a human pilot and a Mobile Suit. The system computes the results of possible courses of action, and the pilot considers these and mentally feeds directions back to the system. What this means is that the pilot knows the result of his actions before he performs them.
The system is programmed to think tactically, so that the options that it feeds the pilot might include civilian death or unnecessary destruction. It is up to the pilot to guide the system and lend it a conscience, so the relationship becomes a balance of emotion and logic.
Another advantage of Zero System is its ability to offer physical stimulus back to the pilot, allowing him to feel the strain that the MS is undergoing. This causes great physical and emotional stress on the pilot, but allows the MS to become an extension of the pilot's thoughts and movements.
Due to the extreme mental strain on its users, Zero System could never be used on a wide scale. It can literally tear a users mind apart if they are not strong willed.
Only the cockpits of Gundams Wing Zero and Epyon were fitted with a built in version of the the Zero System, but a modified version of Epyon's Zero System was adapted by Zechs for use as the centralized system of Libra’s MD fleet, and Gundam Sandrock Custom was fitted with a form of Wing Zero's software during episode 44.
A number of references list ZERO as an acronym for "Zoning and Emotional Range Omitted (System)".
The ZERO (Zoning & Emotional Range Omitted) System is a technology for interfacing the brain of the pilot with the mobile suit's computer (comparable to the Universal Century's biocomputer in the F91 Gundam). Only two known mobile suits were ever equipped with this system, the XXXG-00W0 Wing Gundam Zero and the OZ-13MS Gundam Epyon. The ZERO system decreases the pilot's reaction times as there is no need for traditional visual interfaces. Furthermore, thanks to the advanced computations performed by the computer, the pilot can become aware of future outcomes and possible courses of action that can be taken to achieve total victory or total defeat. However, due to this direct brain interface, as the human brain cannot process the raw data, the system will cause the pilot to vividly "hallucinate" the possible paths that the pilot can take; as the pilot tries to figure out what is going on, the system can overload the brain with too many statistics and estimated values, causing temporary insanity. Examples of this include when Quatre Raberba Winner
Technical Guide Information
The Zero System was developed to be an interactive interface between a human pilot and a Mobile Suit. The system computes the results of possible courses of action, and the pilot considers these and mentally feeds directions back to the system. What this means is that the pilot knows the result of his actions before he performs them.
The system is programmed to think tactically, so that the options that it feeds the pilot might include civilian death or unnecessary destruction. It is up to the pilot to guide the system and lend it a conscience, so the relationship becomes a balance of emotion and logic.
Another advantage of Zero System is its ability to offer physical stimulus back to the pilot, allowing him to feel the strain that the MS is undergoing. This causes great physical and emotional stress on the pilot, but allows the MS to become an extension of the pilot's thoughts and movements.
Due to the extreme mental strain on its users, Zero System could never be used on a wide scale. It can literally tear a users mind apart if they are not strong willed.
Only the cockpits of Gundams Wing Zero and Epyon were fitted with a built in version of the the Zero System, but a modified version of Epyon's Zero System was adapted by Zechs for use as the centralized system of Libra’s MD fleet, and Gundam Sandrock Custom was fitted with a form of Wing Zero's software during episode 44.
A number of references list ZERO as an acronym for "Zoning and Emotional Range Omitted (System)".